Rebel 8.0 FAQ
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Contents
Menu POS (F1)
This menu contains all position related options.
- New game (ALT_G)
-
Starts a new game.
- Set up
-
Enter the chessboard position setup editor.
- Remove all
-
Empty the chessboard and enter the chessboard position setup editor.
- Abort set up
-
Abort the chessboard position setup editor. And display the last board position.
- White to move
-
Exit position setup with white to move.
- Black to move
-
Exit position setup with black to move.
- Exit to DOS (ALT_X)
-
Exits Rebel 8.0 and save the actual configuration.
Menu LEV (F2)
Playing strength related options.
- Time
-
You can choose from the following medium computing times for Rebel 8.0:
- 2 seconds
- 5 seconds
- 10 seconds
- 30 seconds
- 1 minute
- 2 minutes
- 3 minutes
- 6 minutes
Medium time means: if the time is up, Rebel finishes the actual ply depth before moving a piece.
- Blitz
-
You can choose from the following max. computing times per match and player:
- 2 minutes
- 5 minutes
- 10 minutes
- 15 minutes
- 30 minutes
- 1 hour
- 2 hour
- Handicap
-
You can choose from the following max. computing times per match and player (1st time: player, 2nd time: Rebel 8.0):
- 10 minutes <> 5 minutes
- 15 minutes <> 5 minutes
- 30 minutes <> 5 minutes
- 60 minutes <> 5 minutes
- 30 minutes <> 10 minutes
- 60 minutes <> 10 minutes
- Tournament
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You can choose from the following tournament playing times per match and player:
- 40 moves in 01:00
- 60 moves in 01:00
- 40 moves in 01:30
- 60 moves in 01:30
- 40 moves in 02:00
- 60 moves in 02:00
- 40 moves in 02:30
- 60 moves in 02:30
- Ply
-
Rebel 8.0 computes at most up to 1 - 10 plies.
- Mate in
-
Rebel 8.0 can solve mates from 1 - 10 moves.
- User level
-
The user can enter a medium computing time (Format: mm:ss) for Rebel 8.0.
- Fixed level
-
The user can enter a max computing time (Format: mm:ss) per move for Rebel 8.0. If the time is up, Rebel does the (so far) best move and don't finish the actual ply depth computaion.
- Infinite
-
Rebel 8.0 computes until a mate is found, or the actual evaluated move is forced by the user.
- Analysis
-
Rebel 8.0 evaluates all legal moves in the actual position.
- Analysis Power
-
Rebel 8.0 evaluates up to six given moves in the actual position. The move can be entered via keyboard or with the mouse. If no move is given, Rebel evaluates all legal moves in the actual position.
Menu OPT (F3)
General program options.
- Player <> Player
-
Switches of the Rebel autoresponse mode. All moves must be entered by the user. The Rebel icon ("REBEL") changes to "-----" in this case. With clicking the mouse on "-----" you can switch back to the autoresponse mode.
- Autoplay on
-
Activates the Rebel autoplay mode (Rebel plays both sides). With clicking the mouse on the Rebel icon ("REBEL") you can switch back to the regular playing mode.
- Analyse game
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The user can analyse the actual game:
- Analyse for white
- Analyse for black
- Analyse for both
Rebel 8.0 analyse the game with the choosed playing option and from the actual position on. The evaluations are saved as move comments. After analysing the games, you will see to lines in the info box for ever analysed move: first line Rebel's evaluation for the actual move, second line Rebel's best move evaluation. With the option "OPT/Game to textfile" you can save the moves and Rebel's analysis to a text file.
- Analyse database
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Analyse all games in the actual loaded database. Rebel asks for a destination database, to store the analysis results into. This option can not be used for game databases, but position databases only, because Rebel analyses the first position of a game only.
- Go to move
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Enter number of move in actual game. The position, related to the entered move number will be setuped.
- Search move
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Search for the entered move in the actual game. The position, related to the entered move will be setuped.
- Replay game
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Replays the actual game. You can choose between three different replay speeds:
- Make move note
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Enter a move comment.
- Game to textfile
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Save the actual loaded game moves to a ASCII file. This command is especially useful for saving analysed games (including evaluations) to a text file.
- Permanent brain
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Rebel evaluates the position during the user time (user is thinking).
- Brute force
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Don't use any selective heuristics.
- Combination
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- Selection
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1 - 9 or N (normal).
By default, Rebel uses a mixture between brute force and selective move selection. If e.g. Selection is set to 4 and Rebel is computing 9 plies deep, the first 5 plies will be computed in brute force mode and the next 4 plies will be compted selective. In mode N (normal) Rebel deceides, when to start with the selective move selection.
- Playstyle
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Choice of the general playing style:
- Agressive
- Active
- Normal
- Solid
- Defensive
- Strength
-
Choice of the general playing strength:
- Novice
- Intermediate
- Strong
- Hashtables
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Configuration of the hashtable size (0 to max 64 Mb RAM).
- ELO-rating 2432 (Pentium 90)
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Rebel 8.0 plays at the given ELO rate. On a Pentium 90 (32 MB RAM) a ELO rate of 2432 is the default. The user can enter any ELO rate <= this value. After entering a lower value than the default, the REBEL icon will be substituted by the choosen ELO rate. The ELO rate playing mode can be switched off, by choosing again the default (maximum) ELO rate.
- PC-Auto-board
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Use the external PC auto board for playing.
- Autoplay 232
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Use the AUTO232 driver for playing against another program.
Menu DAT (F4)
Rebel database options.
- Load game (ALT_L)
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Load a game from database.
- Next game (ALT_N)
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Load the next game from database.
- Save game (ALT_S)
-
Save the actual game to database.
- Rewrite game
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Overwrite the loaded (and changed) game in database.
- Delete game
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Delete game from database.
To be more exact: the game is marked as deleted in the Rebel database. Only a database reorganization will really delete games from a database.
- Reorganisation db
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Reorganize database: free no more needed disk space.
This function is only useful if you have deleted games in the database. The Rebel reorganizes the database by removing all deleted. The positive outcome is that your are gaining disk space. It also makes the database faster depending of how many deleted games were found in the database. Before the reorganization starts you can see how much disk space you will gain.
- Search names
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Search for all games in database with the given player name. All found games, if any, will be shown in the game select window, like in "Load game".
- Search for text
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Search for all games in database, containing the given text.
Examples
a) All games of the Linares tournament.
- Type by TEXT "Linare"".
b) All games of Kasparov played in 1993.
- Type "Kasparov" in the "WHITE NAME".
- Type "1993" by DATE.
c) All games between Kasparov and Karpov which were
won by Kasparov.
- Type "Kasparov" in the "WHITE NAME".
- Type "Karpov" in the "BLACK NAME".
- Type "+" in the SCORE.
In all cases a "Next game" loads the next game with
these selections.
- Search for moves
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Search for all games in database with the same move sequence, like the one in the actual game (from first move on up to actual position). All found games, if any, will be shown in the game select window, like in "Load game".
- Search for position (ALT_P)
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Search for all games in database with the same position as the actual one.
All found games, if any, will be shown in the game select window, like in "Load game".
- Game-info (ALT_I)
-
Shows the database game info:
Date, Elo White, Elo Black, Score
Tournament
Place
Notes
The shortcut (ALT_I) is the same as for "Data info" in menu EXT. ALT_I shows either this information (game loaded) or the general file information.
- Overviews
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- Complete overview
- Top 40 perc
- Top 40 elo
- Tournament
- Match
- Bookopenings
- Load database (ALT_D)
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Load a database (change actual database).
- New database
-
Create a new (empty) database.
Menu MVS (F5)
Opening book options.
You have to distinguish between Rebel book format (.MVS) files and userbook (.RBM) ASCII files.
- Load opening book
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Load a Rebel opening book.
- Join opening book
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Join two Rebel opening books into one book.
- Import book from
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Import of a
opening book into Rebel book format.
It seems that Chessmaster 5000 books can also be converted with the option "CM 4000" into the Rebel book format. Genius .BOK opening books can be imported by renaming into .CGS.
- Overview MVS-file
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Statistical information about the Rebel opening book in use.
- Load user book
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Load a userbook.
- New user book
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Create a new userbook. The move e2-e4 is the only move in the new opening book.
- Make userbook from DB
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Create a new userbook from the actual Rebel database. The user can enter the max. number of moves of each game, that will be copied to the userbook.
- Edit userbook
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Edit an userbook.
- Save userbook
-
Save the edited userbook.
Menu CFG (F6)
General program configuration options.
- Info
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Choice of the informations, displayed in the info box.
- None
-
- Usual
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- Extended
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Same display as in mode Super, but without the top 4 variants.
- Super
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Show the first 5 plies of the top 4 variants.
Analysis mode
Ply actual ply depth
medium ply depth
Hash number of white transpositions (x 1000)
number of black transpositions (x 1000)
filling of hash tables in per cent
Selection number of variants marked for selection
number of variants evaluated after selection
same in per centage
Time minimal evaluation time for actual position
maximal evaluation time for actual position
Permanent brain on in normal playing mode
Expecting expected move
Score actual position evaluation value
Current ply depth and move number (e.g. 9.12)
actual evaluated move
Positions number of evaluated positions
- Show hint
-
If activated, Rebel displays a hint for the next user move.
- Characters/Piece-icons
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The pieces will either be displayed as characters (K,Q,R,N,B) or as pieces icons in the move box.
- Show teacher (ALT_T)
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If this option is activated, the user gets some information in the info box in pressing ALT_T.
When active the program shows the following information of the current board position:
1) Hanging pieces : The two most important hanging pieces are
displayed. Be sure, don't lose a piece!
2) Passed pawns : Shows your passed pawns. Maybe you can
promote?
3) Weak pawns : Shows the weak pawns you have. Be careful
you can easily lose such a pawn.
4) Pinned pieces : Shows your pinned pieces. Be careful moving
these pieces, you can easily lose material.
Points 1 to 4 above have given information about the most important fields of your position. Points 5 to 8 will perform a quick judgement about your position:
5) Pawn Structure : All aspects of your pawn structure are taken
into account (structure / isolated pawns /
backward pawns) and a judgement is given.
6) Passed Pawn : A judgement of your passed pawns chances for
possible promotion is given.
7) Your Mobility : A judgement of your mobility is given. Always
be careful not to have a bad mobility. You can lose very quickly.
8) Your King safety: A judgement of your king safety is given, take
special care not to have a bad king safety.
You can be mated very quickly.
Possible judgement descriptions for point 5 to 8 are:
- VERY GOOD ... You have a superior position.
- FINE ... You have great advantage.
- GOOD ... You have advantage.
- SLIGHTLY BETTER ... You have a small advantage.
- BALANCED ... The position is in balance.
- SLIGHTLY WORSE ... You have a small disadvantage.
- MODERATE ... You have a disadvantage (be careful).
- BAD ... You are in the danger zone.
- VERY BAD ... Red alert !
Remarks and limitations of the teacher function
Clicking in an empty place in the info menu will swap the "teacher info" with the "position info". Keyboard users use "ALT_T" here. The teacher information is always given from the mover's point of view. The judgement texts are always given as a sum from black and white. This may have the following effects:
a) Your king is well protected and teacher says "Your King
safety is VERY GOOD" then this means you have an enormous
pressure on your opponents' king.
b) You have a normal pawn structure and teacher reports "Your
pawn structure is FINE" this means that your opponent has
certainly some (very) bad pawns.
Teacher is not allowed to conduct a very deep search about the current position because of time restrictions. It's calculation is very superficial and therefore, it's judgements will not always be 100% correct.
- Resign
-
Rebel 8.0 either resigns never (Off), or from the given evaluation value on.
- Turn board
-
Turn board upside down.
- Drag pieces/Click on squares
-
Toggles pieces mouse move method: either drag a piece with the mouse from the start field to the end field, or click with mouse on start and end field to move a piece.
- Load piece set
-
Load a alternative piece set.
- Animation
-
- Opening book
-
If activated, the actual loaded Rebel opening book (REBEL.MVS by default) will be used.
- Tournament book
-
If activated, the Rebel 8.0 buildin opening book will be used.
- User book
-
If activated, the actual loaded userbook will be used.
- Language
-
The Rebel 8.0 user interface can be displayed in the following languages:
- English
- German
- Spanish
- French
- Dutch
- Sound
-
Switch sound on/off.
- Mouse
-
Switch mouse support on/off.
- dd-mm-yyyy/mm-dd-yyyy
-
Display dates either in day-month-year, or month-day-year format.
- Small Pulldown
-
- Save configuration
-
Save the actual Rebel 8.0 configuration.
- Standard config.
-
Reset to the Rebel 8.0 standard configuration.
Menu PGN (F7)
Game import/export options.
- Game to PGN
-
Save actual loaded game into a PGN file.
- Database to PGN
-
Export all games in database to a PGN file.
- PGN into database
-
Import all games in the given PGN file to database.
- Position to EPD
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Append the board position to a EPD file. The following modes can be used:
- As a new file
- Add to existing file
- Position to
-
Append the board position to the actual EPD file.
- Database to EPD
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Export a position database to a EPD file. The following modes can be used:
- As a new file
- Add to existing file
- EPD into database
-
Append all positions in the given EPD file to a database.
- Analyse Bookup EPD-file
-
Analyse all positions in a Bookup created EPD file.
- Write game to email-file
-
Write all game data
- Without diagram
- With diagram
into a email file
- Load email-file
-
Load the game data from a email file
- only as game
- also in database
- overwrite in database
- Open NicBase game file
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Open a NicBase database.
- Load NicBase game
-
Load a game from a NicBase database.
- Next game
-
Load the next game from the NicBase database.
- Load previous game
-
Load the previous game from the NicBase database.
- Search in NicBase
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- Import NicBase -> Rebel
-
Import a NicBase file into a Rebel database.
- Convert Rebel -> NicBase
-
Convert a Rebel database into a NicBase file.
Menu CLR (F8)
Rebel color settings options.
- REBEL.CLR
-
- White squares
-
- Black squares
-
- White pieces
-
- White background
-
- Black pieces
-
- Background black
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- Background
-
- Info square
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- Menu square
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- Buttons
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- Text
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- Variations
-
- Current line
-
- Pulldown
-
- Pulldown shadow
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- Pulldown line
-
- Reset colors
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- Save colors
-
- Load colors
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- Standard colors
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Menu EXT (F9)
Rebel extended options.
- Player
-
Enter name of white player.
- REBEL 8.0
-
Enter name of black player.
- Simultaneous
-
Display the four boards and enter the simultaneous playing mode.
- Four boards
-
Display the four boards (clipboards). You can switch the board by either clicking with the mouse to the desired board, or by using ALT_1, ALT_2, ALT_3, or ALT_4.
- Game Overview
-
Shows a game overview in 15 positions with related evaluation.
- Energylevel
-
Choose one of the following energylevel playing levels:
- None
-
Energylevel playing disabled.
- Increasing
-
Rebel starts with a low playing strength and will play stronger and stronger.
- Decreasing
-
Rebel starts with top playing strength and play weaker and weaker.
- Random
-
Rebel play each move at random playing strength.
- Program info
-
Program version and some other data of interest:
Version: Rebel 8.00 2 September 1996 Processor: CPU type
Chess program: Ed Schröder Speed: nn Mhz
Graphics & IO: Rob Kemper Free memory: nnnn Kb
Book openings: Jeroen Noomen Hash table size: nn Mb
- Data info (ALT_I)
-
Rebel shows the following currently in use (or memorized) files:
- Opening book
- User book
- Database
- EPD
The shortcut (ALT_I) is the same as for "Game info" in menu DAT. ALT_I shows either this information (no game loaded) or the actual game information.
- Blindfold chess
-
Rebel 8.0 supports blindfold chess playing:
- Back to normal
-
Display all pieces.
- no white pieces
-
Only the black pieces are displayed.
- no black pieces
-
Only the white pieces are displayed.
- ? only, colordistinction
-
All white pieces are represented by white question marks and all black pieces by black question marks.
- ? only
-
All pieces are represented by black question marks.
- ? only white pieces
-
All white pieces are represented by white question marks and the black pieces aren't visible.
- ? only black pieces
-
All black pieces are represented by black question marks and the white pieces aren't visible.
- no pieces at all
-
Real blindfold playing.
- Clear movecomments
-
Remove all move comments from actual game.
Last updated: Saturday, 8. February 1997
marochess@geocities.com
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