A clean cut pawn ending this time, 5 versus 6 pawns. But white to move and win. This is a rare flower and not a normal ending. A Swedish IM once told me that he had studied and learned all there is about pawn endings. And that he now *knew* them all. As in the stories he then went out to play an important team match, faced a complicated (right!) pawn ending - and lost it. They can be real tricky. This one is about taking squares instead of pawns - taking space instead of material. Mind you - a pawn down in a normal ending is mostly a loss. And here white moves for the win.
Test: White to move and win.
1) Can your program find the win?
2) How much time needed?
1. f5
fxe5
2. h4
c4
3. Kf1
a5
4. Ke2
a4
4...e4 5.Ke3 a4 6.Kf4 c3 7.Kxg3 c2 8.Kh3 c1Q 9.g4#
5. Kf3
c3
5...Kxh4 6.f6
6. Kxg3
cxb2
7. Kh3
b1=Q
8. g4+
1-0